CHAPTER 8: INTERNET
1. The Hook (The Tech Innovation)
- Did you know that computers all across our planet can talk to each other across giant invisible pathways?
- Imagine if you could command a computer to connect to a global web of machines to watch videos, play games, and learn new things instantly!
- Did you know that whenever you make a video call or a voice call, your words and pictures travel across the worldwide network known as the Internet?
- The Internet is a massive collection of computers connected all around the world, turning individual desktop screens into a shared global playground and library.
2. Real-World Lesson (Why This Matters)
- Daily Digital Communication: The chapter introduces how global computer connectivity enables real-time interaction through voice calling, video calling, and messaging friends and family. In modern digital life and remote workplaces, this foundational concept underpins global collaboration, remote meetings, and instant global communication.
- Information Retrieval and E-Learning: The text establishes the Internet as an engine to search information, support education, read digital books, and complete school homework. Developing early fluency in navigating digital resources allows students to find facts, conduct research, and learn independently.
- Digital Entertainment & Media Delivery: The chapter outlines how the Internet streams multimedia content—such as watching educational videos on platforms like YouTube and playing online educational games. Understanding how media is accessed online prepares learners to navigate interactive digital tools effectively.
- Cyber Safety & Digital Citizenship: The text explicitly introduces the difference between safe and unsafe online practices. Learning early that sharing personal details (name, age, address, phone number, passwords) is risky, that not everything online is true, and that excessive screen time damages health (such as eyes) provides students with essential safety habits for a lifetime of digital participation.
3. The Execution Sequence (Algorithms & Navigation)
While designed for early primary learners (Class 2), the chapter outlines core operational workflows, communication sequences, and cyber safety decision-making algorithms:
A. Digital Activity Identification & Verification Algorithm
- Identify the Intended Task: Select an activity from the primary digital services: Video Calling, Voice Calling, Watching Video, or Listening Music.
- Establish the Connectivity Prerequisite: Verify that the device is linked to the Internet (the worldwide collection of connected computers).
- Execute the Application/Service: Initiate the media playback or communication stream through the connected network.
B. Search, Learning, and Entertainment Execution Workflow
- Accessing Educational Content & Reading: Connect device to the Internet \(\rightarrow\) Launch digital reader/platform \(\rightarrow\) Select educational books to read or learning topics to explore.
- Streaming Video (e.g., YouTube): Connect to Internet \(\rightarrow\) Open video service (e.g., YouTube) \(\rightarrow\) Select and stream instructional or animated video.
- Playing Educational Games: Connect to Internet \(\rightarrow\) Select educational gaming platform \(\rightarrow\) Engage in skill-building interactive games.
- Information Retrieval for Schoolwork: Access search interface \(\rightarrow\) Enter topic query \(\rightarrow\) Retrieve information to complete homework tasks.
C. Two-Way Online Communication Protocol
- Select Contact: Choose a family member or friend.
- Choose Communication Mode: Select Voice Call (audio only) or Video Call (audio + live video feed).
- Transmit Over Network: Initiate connection via the Internet to converse in real time.
D. The Cyber Safety Decision Logic (Input Validation Engine)
- Personal Information Safeguard Routine:
- Trigger: An online prompt or form asks: “Name? Age? Address? Phone no? Password?”
- Condition Check: Is personal information requested?
- Action: Do NOT enter or share details. Flag the action as Risky.
- Fact Verification Routine:
- Trigger: Information is discovered on the Internet.
- Evaluation: Apply the rule: “Everything you find on Internet is not always true.”
- Action: Cross-check and verify before accepting claims as factual.
- Health & Ergonomics Loop:
- Trigger: Time spent active on the Internet.
- Condition Check: Has screen exposure exceeded safe limits?
- Action: Disconnect and rest eyes to prevent physical strain and health damage.
4. Technical Glossary (The Word List)
- Internet – A big collection of computers that are connected all around the world – Referenced as the core technology enabling video calling, voice calling, music, games, video watching, searching information, and digital education.
- Video Calling – Real-time digital communication transmitting live visual and audio streams between devices – Highlighted as an activity performed with the help of the Internet to talk to friends and family.
- Voice Calling – Real-time digital audio transmission across a network – Listed as an activity powered by the Internet for vocal communication.
- Search Information – The process of querying a digital network to discover facts and answers – Identified as one of the primary uses of the Internet in daily life and education.
- Educational Games – Interactive software applications accessed online designed for learning while playing – Mentioned as a safe and productive use of the Internet.
- Personal Information – Sensitive private identifiers including address, phone number, name, age, and password – Highlighted as risky data that must never be shared online.
- Password – A confidential security key used to protect online accounts – Explicitly cited alongside phone numbers and addresses as unsafe to disclose online.
- YouTube – A video-sharing and streaming platform – Referenced in the chapter exercises as an online video-watching service.
- Google – An internet search engine interface – Illustrated visually in the text as the gateway to finding information and resources online.
5. Teacher’s Chapter Checklist
- [ ] Define the Internet: Verify that students can recite and understand that the Internet is a big collection of computers connected all around the world.
- [ ] Identify Primary Internet Activities:
- [ ] Video Calling
- [ ] Voice Calling
- [ ] Watching Videos (e.g., YouTube)
- [ ] Listening to Music
- [ ] Playing Educational Games
- [ ] Searching Information for homework and learning
- [ ] Identify Major Sectors Served:
- [ ] Education
- [ ] Shopping
- [ ] Communication with friends and family
- [ ] Teach Internet Safety Rules (Safe vs. Unsafe):
- [ ] Safe Usage: Reading digital books, learning new concepts, and playing educational games.
- [ ] Data Privacy Risk: Identify that sharing personal details (Name, Age, Address, Phone Number, Passwords) is strictly unsafe/risky.
- [ ] Information Validity: Teach that not everything found on the Internet is true.
- [ ] Physical Health Awareness: Teach screen-time management to prevent eye strain and health issues.
- [ ] Assess Textbook Exercises: Complete Multiple Choice Questions, True/False evaluations, and contextual fill-in-the-blanks.
6. Ready-Reckoner Student Revision Notes
What is the Internet?
- The Internet is a big collection of computers connected all around the world.
- It connects people and devices globally so they can share pictures, watch videos, and communicate.
Key Uses of the Internet
- Education & Homework: We can search for information, read online books, and complete school assignments.
- Communication: We can talk to our friends and family using voice calls and video calls.
- Entertainment: We can listen to music, watch videos on platforms like YouTube, and play games.
- Shopping: The Internet helps people buy things from home.
Safe Side vs. Unsafe Side of the Internet
| Safe Side (Good Habits) | Unsafe Side (Risks to Avoid) |
|---|---|
| Reading online books | Sharing personal information like address, phone number, or password |
| Playing educational games | Believing everything seen online (not everything is true!) |
| Learning new things and doing homework | Spending too much screen time, which damages health and eyes |
| Talking to friends and family with adult guidance | Disclosing private details on forms asking for name or age |
Rapid Test Facts (Quick Recall for Exams)
- True or False: Everything you find on the Internet is always true? \(\rightarrow\) False.
- True or False: Spending too much time on the Internet affects your health? \(\rightarrow\) True.
- True or False: Internet helps in playing educational games? \(\rightarrow\) True.
- Multiple Choice: Sharing personal information online is: (useful / safe / risky) \(\rightarrow\) Risky.
- Multiple Choice: With the help of the Internet, we can make: \(\rightarrow\) Video calls.
7. Activities (Experiential & Lab Learning)
In-Book Activities & Exercises
- Digital Activity Match: Look at textbook activity illustrations and identify whether an action represents Video Calling, Voice Calling, Watching Video, or Listening Music.
- Fun Zone Fill-in-the-Blanks:
- Complete the sentence: Nisha is watching a video on YouTube.
- Complete the sentence: Tom is playing a game on Internet.
- Complete the sentence: Paul is doing homework using Internet.
- Safe vs. Unsafe Sorting Drill: Categorize statements into “Safe Side” (reading, educational games) versus “Unsafe Side” (sharing phone numbers, excessive screen time).
Enrichment Lab Activities (Hands-On & Interactive)
- “The Human Internet” Network Simulation (Unplugged Activity):
- Setup: Assign 5–8 students to hold cards representing “Computers” around the classroom.
- Execution: Connect them using ribbons or yarn to represent network cables. Pass an envelope containing an educational drawing or picture card along the ribbon lines.
- Learning Goal: Visually understand what it means for computers to be “connected all around the world”.
- The “Stop! That’s Private!” Red Light Game:
- Setup: Teacher reads out digital pop-up prompts (e.g., “Tell us your school name!”, “What is your favorite color?”, “Enter your home address!”, “Type your secret password!”).
- Execution: Students hold up a Green Card for safe interactions and a Red Stop Sign for personal private information (Name, Address, Phone number, Password).
- Guided Educational Game Navigation (Lab Practical):
- Execution: Launch an approved educational math or phonics game in the lab browser. Guide students on how to open, play one round, and properly exit without clicking unauthorized ads or external links.
- The 20-20-20 Eye Rest Drill (Healthy Screen Habits):
- Execution: Practice taking a scheduled digital break during computer lab time. Teach students to look away from the monitor at a distant object 20 feet away to protect their eyes, directly reinforcing the textbook’s health guideline.
8. Flow Charts & Diagrams
Diagram 1: The Global Computer Web (Concept of the Internet)
- Visual Structure: A large globe in the center with small desktop and laptop computer icons placed around it in different regions.
- Labels:
Computer A (Home)Computer B (School)Computer C (Another Country)Connecting Lines / Network Linkslabeled: “Connected all around the world”.
- Caption: The Internet: A big collection of interconnected computers.
[Computer 1] <----------> [Computer 2]
^ ^
| ( INTERNET ) |
v [Global Web] v
[Computer 4] <----------> [Computer 3]
Diagram 2: Uses of the Internet (Mind Map / Star Diagram)
- Central Node:
USES OF INTERNET - Branching Nodes:
- Branch 1:
Search Information(Icon of magnifying glass / book) - Branch 2:
Education & Homework(Icon of graduation cap / notebook) - Branch 3:
Watch Videos Online(Icon of video screen / YouTube) - Branch 4:
Play Educational Games(Icon of game controller) - Branch 5:
Talk to Friends & Family(Voice & Video calling icons) - Branch 6:
Shopping(Icon of shopping bag / cart)
- Branch 1:
Diagram 3: Safe vs. Unsafe Internet Decision Flowchart
- Start:
Online Prompt or Action Appears - Decision Diamond 1:
Is it asking for your Name, Address, Phone No., or Password?- YES \(\rightarrow\)
STOP! RISKY! Do not share. Tell parents or teacher. - NO \(\rightarrow\) Proceed to Decision Diamond 2.
- YES \(\rightarrow\)
- Decision Diamond 2:
Is it an Educational Game or Study Book?- YES \(\rightarrow\)
SAFE! Read, learn, and play.
- YES \(\rightarrow\)
- Timer Check:
Have you been online for a long time?- YES \(\rightarrow\)
Take a break! Protect your eyes and health. - NO \(\rightarrow\)
Continue safe learning.
- YES \(\rightarrow\)
QUESTIONS :
MASTER QUESTION BANK: CHAPTER 8 – INTERNET
1. The “Hidden” In-Text Questions (Mid-Chapter Extraction)
Q1. Under the introductory Activity Time, which four specific activities are illustrated and performed with the help of the Internet?
Q2. According to the Introduction, what constitutes the Internet, and what three specific media items or actions can we share or do with friends using it?
Q3. In the mid-chapter activity on page 50, what is the student prompted to identify regarding Rati?
Q4. Under the heading Uses of Internet, what statement is made about the role of the Internet in our daily lives, and which specific search function is highlighted?
Q5. In the Uses of Internet diagram, which five specific application areas are connected around the central topic?
Q6. Under Using Internet Safely, what introductory rule is stated regarding how we must use the Internet?
Q7. Under the Safe Side list, what three activities are grouped together in point number 1?
Q8. Under the Unsafe Side list, which three specific examples of personal information are flagged as risky to share?
Q9. In the illustration under Unsafe Side, what four specific details appear on the “Enter Your Details” screen?
Q10. Under point 2 of the Safe Side, what specific type of games does the Internet help us play?
Q11. Under point 2 of the Unsafe Side, what warning is given about the truthfulness of content found on the Internet?
Q12. Under point 3 of the Safe Side, which two types of calls can you make to talk to your friends and family?
Q13. Under point 3 of the Unsafe Side, why should you not spend too much time on the Internet, and which body part is specifically cited?
Q14. In the Remember box, which two specific commercial and educational sectors are explicitly stated as areas where the Internet helps?
Q15. In the Fun Zone activity, which three students are named, and what specific online activity is each child performing?
2. The Textbook Exercise Integration (Back-of-Chapter)
A. Multiple Choice Questions
Q1. Internet is a big collection of ____________ that are connected all around the world.
A) network B) computers C) education D) games
Q2. With the help of ____________, we make video calls.
A) data B) information C) Internet D) books
Q3. Sharing personal information online is ____________.
A) useful B) safe C) risky D) good
B. Write T for True and F for False Statements
Q1. Everything you find on Internet is always true.
Q2. Spending too much time on Internet affects your health.
Q3. Internet helps in playing educational games.
C. Answer the Following
Q1. Write any two uses of Internet.
Q2. What is Internet?
D. Activity – FUN ZONE
Look at the pictures and complete the sentences:
Q1. Nisha is w _ _ _ ing a video on YouTube.
Q2. Tom is _ l _ _ ing a game on Internet.
Q3. Paul is doing h _ m _ w _ rk using Internet.
3. Exhaustive Objective Bank (The Factual Baseline)
Multiple-Choice Questions (MCQs)
Q1. What is the Internet defined as in the textbook?
A) A single large computer B) A big collection of computers connected all around the world C) A collection of books in a library D) A software program for playing offline games
Q2. Which of the following is an online communication activity done with the help of the Internet?
A) Paper writing B) Video Calling C) Physical running D) Drawing in a paper notebook
Q3. With the help of the Internet, we can share pictures, talk to friends, and share ____________.
A) pencils B) videos C) hardware D) computer desks
Q4. Which of the following is listed under the Uses of Internet diagram on page 51?
A) Repairing hardware B) Education C) Washing clothes D) Building roads
Q5. In addition to voice calls, what other type of call can be made using the Internet?
A) Video call B) Postal call C) Radio telegram D) Offline telegraph
Q6. The textbook states that the Internet has become an important part of our ____________.
A) school playground B) daily lives C) television sets D) music speakers
Q7. According to the Safe Side guidelines, what kind of games does the Internet help children play?
A) Dangerous games B) Educational games C) Outdoor field games D) Board games only
Q8. Sharing your personal information on the Internet is classified by the textbook as ____________.
A) safe B) useful C) risky D) compulsory
Q9. Which of the following is specifically identified in the text as an example of personal information?
A) Favorite color B) Phone number C) Computer model D) School subject
Q10. Which confidential security detail is listed as risky to share online?
A) Password B) Web browser C) Internet icon D) YouTube video title
Q11. What does the text state about the information you find on the Internet?
A) It is always 100% true B) It is never true C) It is not always true D) It is checked by teachers only
Q12. Spending too much time on the Internet negatively affects your ____________.
A) computer speed B) health C) keyboard D) internet cable
Q13. Which body part is specifically cited in the text as being affected by spending too much time on the Internet?
A) Knees B) Eyes C) Hands D) Feet
Q14. In the Remember summary, the Internet is said to help in many areas like education and ____________.
A) sleeping B) shopping C) driving D) swimming
Q15. On which platform is Nisha shown watching a video in the Fun Zone?
A) Google search B) YouTube C) Television D) Painting tool
Q16. What is Paul shown doing using the Internet in the Fun Zone?
A) Playing cricket B) Doing homework C) Cooking food D) Sleeping
Q17. What is Tom doing on the Internet in the Fun Zone activity?
A) Calling friends B) Playing a game C) Reading a newspaper D) Buying clothes
Q18. Under the Safe Side list, what can students read on the Internet?
A) Personal letters B) Books C) Secret passwords D) Private addresses
Q19. Which feature on the Internet allows users to look up facts and answers?
A) Search information B) Unsafe side C) Phone call only D) Turn off computer
Q20. The textbook states that it is important to use the Internet ____________.
A) carelessly B) quickly C) carefully D) rarely
Q21. Which of the following items appears on the “Enter Your Details” illustration warning children about unsafe forms?
A) School bag B) Address C) Favorite song D) Lunch box
Q22. Which two groups of people are specifically named in the text that we can talk to through video and voice calls?
A) Strangers and robots B) Friends and family C) Authors and publishers D) Mechanics and shopkeepers
15 Fill-in-the-Blanks
Q1. Internet is a big collection of ____________ that are connected all around the world.
Q2. We can share pictures, ____________, and talk to our friends using Internet.
Q3. All activities like video calling, voice calling, and watching videos are done with the help of ____________.
Q4. Internet has become an important part of our ____________ lives.
Q5. Under the uses of Internet, students can use it to search ____________.
Q6. It is important to use Internet ____________.
Q7. Sharing personal information online is ____________.
Q8. Examples of personal information include address, phone number, and ____________.
Q9. On the safe side of the Internet, children can read books, play games, and ____________ new things.
Q10. Internet helps in playing ____________ games.
Q11. Everything you find on Internet is not always ____________.
Q12. Don’t spend too much time on Internet because it affects your ____________.
Q13. Too much time spent on the Internet can affect your ____________ (e.g., eyes).
Q14. Internet helps in many areas like education and ____________.
Q15. In the Fun Zone, Nisha is watching a video on ____________.
10 True/False Questions (If False, correct the statement)
Q1. Internet is a small group of computers inside one classroom. (If False, correct the statement)
Q2. We can talk to our friends and family through video and voice calls using the Internet. (If False, correct the statement)
Q3. Sharing your home address and phone number on the Internet is completely safe. (If False, correct the statement)
Q4. Everything you find on the Internet is always true. (If False, correct the statement)
Q5. Spending too much time on the Internet can affect your eyes and health. (If False, correct the statement)
Q6. Internet cannot be used for education or school homework. (If False, correct the statement)
Q7. YouTube is a platform where you can watch videos. (If False, correct the statement)
Q8. Internet helps in playing educational games. (If False, correct the statement)
Q9. It is safe to share your password online with anyone who asks on a website. (If False, correct the statement)
Q10. Shopping is one of the areas where the Internet helps us. (If False, correct the statement)
4. Subjective & Competency Bank (Higher-Order Thinking)
10 Short-Answer Questions
(Strictly formatted on a single line)
Q1. Explain what the Internet is according to Chapter 8.
Q2. Why is the Internet described as an important part of our daily lives?
Q3. How does the Internet assist young school children with their education and homework?
Q4. Explain the difference between a voice call and a video call as mentioned in the text.
Q5. Why is sharing your personal information online considered risky?
Q6. How does excessive screen time on the Internet negatively impact a student’s health?
Q7. Explain why a student should not believe everything they read or find on the Internet.
Q8. How can students utilize the Internet safely for entertainment purposes?
Q9. Explain what details appear on an online form that children should avoid filling out.
Q10. Why is it important to use the Internet carefully?
5 Scenario-Based / Competency Questions
(Strictly formatted on a single line)
Q1. While playing an online game, a pop-up window asks Aman to enter his home address, age, and phone number; explain what Aman should do based on the chapter’s safety rules.
Q2. Priya needs to find facts about animals to complete her school project; explain how the Internet can help her accomplish this task.
Q3. Rohan has been playing online games on his computer for several hours continuously without a break; explain the health risk he faces according to the textbook.
Q4. Sneha reads an unusual piece of news on a website and immediately assumes it must be 100% true; explain why her assumption is incorrect according to the chapter.
Q5. Kabir wants to speak with his grandparents who live far away and see their faces live on screen; explain which Internet feature he should use and how it works.
5 Long-Answer / Essay Questions
(Strictly formatted on a single line)
Q1. Break down the fundamental concept of the Internet and describe five distinct ways it is used in daily life according to the chapter.
Q2. Compare and contrast the Safe Side and the Unsafe Side of using the Internet as outlined in the textbook.
Q3. Explain the risks associated with personal information disclosure online and list the specific private details that must never be shared.
Q4. Detail the ways in which the Internet acts as a valuable tool for learning, schoolwork, and communication with family.
Q5. Discuss the physical health hazards and information reliability concerns that children must keep in mind when navigating the digital world.
5. The Master Answer Key & Marking Rubric
A. Hidden In-Text Questions (Answers)
- Q1: Video Calling, Voice Calling, Watching Video, and Listening Music.
- Q2: It is a big collection of computers connected all around the world; we can share pictures, share videos, and talk to our friends.
- Q3: Name the specific activity Rati is doing using the Internet.
- Q4: It has become an important part of our daily lives; “Search information”.
- Q5: Search information, Education, Watch videos online, Play games, and Talk to friends.
- Q6: “It is important to use Internet carefully.”
- Q7: Read books, play games, and learn new things.
- Q8: Address, phone number, and password.
- Q9: Name?, Age?, Address?, Phone no?
- Q10: Educational games.
- Q11: “Everything you find on Internet is not always true.”
- Q12: Video calls and voice calls.
- Q13: It affects your health; eyes are specifically mentioned.
- Q14: Education and shopping.
- Q15: Nisha (watching a video on YouTube), Tom (playing a game on the Internet), and Paul (doing homework using the Internet).
B. Textbook Exercise Integration (Answers)
- Multiple Choice Questions:
- 1: B) computers
- 2: C) Internet
- 3: C) risky
- True/False Statements:
- 1: F (False)
- 2: T (True)
- 3: T (True)
- Answer the Following:
- 1: Any two of: Education / Searching information / Watching videos online / Playing games / Talking to friends / Shopping.
- 2: Internet is a big collection of computers that are connected all around the world.
- Fun Zone:
- 1: watching
- 2: playing
- 3: homework
C. Exhaustive Objective Bank (Answers)
Multiple-Choice Questions:
- Q1: B) A big collection of computers connected all around the world
- Q2: B) Video Calling
- Q3: B) videos
- Q4: B) Education
- Q5: A) Video call
- Q6: B) daily lives
- Q7: B) Educational games
- Q8: C) risky
- Q9: B) Phone number
- Q10: A) Password
- Q11: C) It is not always true
- Q12: B) health
- Q13: B) Eyes
- Q14: B) shopping
- Q15: B) YouTube
- Q16: B) Doing homework
- Q17: B) Playing a game
- Q18: B) Books
- Q19: A) Search information
- Q20: C) carefully
- Q21: B) Address
- Q22: B) Friends and family
Fill-in-the-Blanks:
- Q1: computers
- Q2: videos
- Q3: Internet
- Q4: daily
- Q5: information
- Q6: carefully
- Q7: risky
- Q8: password
- Q9: learn
- Q10: educational
- Q11: true
- Q12: health
- Q13: eyes
- Q14: shopping
- Q15: YouTube
True/False Questions:
- Q1: False. Correction: Internet is a big collection of computers that are connected all around the world.
- Q2: True.
- Q3: False. Correction: Sharing personal information like address and phone number online is risky.
- Q4: False. Correction: Everything you find on Internet is not always true.
- Q5: True.
- Q6: False. Correction: Internet helps in education and doing homework.
- Q7: True.
- Q8: True.
- Q9: False. Correction: Sharing your password online is risky and should not be done.
- Q10: True.
D. Subjective & Competency Marking Rubrics
Short-Answer Questions Rubric (10 Questions)
- Q1 (What is Internet):
- Keywords: “Big collection of computers”, “connected all around the world”.
- Source Section: Page 50, Introduction / Page 52, Remember.
- Q2 (Why important part of daily lives):
- Keywords: Useful in many areas such as searching information, education, shopping, communication, and entertainment.
- Source Section: Page 51, Uses of Internet.
- Q3 (How it assists with education & homework):
- Keywords: Search information, read online books, learn new things, doing homework.
- Source Section: Page 51, Uses of Internet; Page 53, Fun Zone.
- Q4 (Difference between voice and video call):
- Keywords: Voice call involves speaking/audio; video call allows talking while seeing each other live over the Internet.
- Source Section: Page 50, Activity Time; Page 52, Safe Side.
- Q5 (Why sharing personal information is risky):
- Keywords: Categorized as “risky”, compromises safety; includes private data like address, phone number, and password.
- Source Section: Page 51, Unsafe Side.
- Q6 (Excessive screen time impact on health):
- Keywords: “Affects your health”, specifically causes harm/strain to “eyes”.
- Source Section: Page 52, Unsafe Side.
- Q7 (Why not everything is true):
- Keywords: Text states explicitly: “Everything you find on Internet is not always true”; requires caution and verification.
- Source Section: Page 52, Unsafe Side.
- Q8 (Safe entertainment usage):
- Keywords: Playing “educational games”, listening to music, watching videos (YouTube), reading books.
- Source Section: Page 50, 51, 52.
- Q9 (Details on online forms to avoid):
- Keywords: Name, Age, Address, Phone number, Password.
- Source Section: Page 51, 52, Unsafe Side.
- Q10 (Why use Internet carefully):
- Keywords: Because it has both a “Safe Side” and an “Unsafe Side” (risks to privacy, untrue facts, health impacts).
- Source Section: Page 51, Using Internet Safely.
Scenario-Based / Competency Rubric (5 Questions)
- Q1 (Aman’s pop-up prompt scenario):
- Marking Criteria: Student must state that Aman must not enter his details. Must mention that sharing address, age, and phone number is risky.
- Source Section: Page 51–52, Unsafe Side.
- Q2 (Priya’s animal facts project):
- Marking Criteria: Student must identify using the Internet to search information, read books, or do homework.
- Source Section: Page 51, Uses of Internet; Page 53, Fun Zone.
- Q3 (Rohan’s continuous gaming screen time):
- Marking Criteria: Student must state that spending too much time on the Internet affects health, specifically causing harm or strain to the eyes.
- Source Section: Page 52, Unsafe Side.
- Q4 (Sneha’s belief in online news):
- Marking Criteria: Student must cite the chapter rule: “Everything you find on Internet is not always true” and explain that online claims cannot be accepted blindly.
- Source Section: Page 52, Unsafe Side.
- Q5 (Kabir communicating with grandparents):
- Marking Criteria: Student must name Video Calling with the help of the Internet, allowing live talk and seeing family members.
- Source Section: Page 50, Activity Time; Page 52, Safe Side.
Long-Answer / Essay Rubric (5 Questions)
- Q1 (Deconstructing Internet & 5 Uses):
- Marking Criteria:
- Definition: Big collection of computers connected all around the world.
- Five uses explicitly from text: (1) Searching information, (2) Education / doing homework, (3) Watching videos online (YouTube), (4) Playing games / educational games, (5) Talking to friends/family (voice & video calling) or Shopping.
- Source Section: Pages 50–53.
- Marking Criteria:
- Q2 (Safe Side vs. Unsafe Side):
- Marking Criteria:
- Safe Side points: Reading books, playing educational games, learning new things, talking to friends and family through video/voice calls.
- Unsafe Side points: Sharing personal information (address, phone number, password), believing everything is true, spending too much time affecting health/eyes.
- Source Section: Pages 51–52.
- Marking Criteria:
- Q3 (Personal Information Risks):
- Marking Criteria:
- Explaining why online disclosure is “risky”.
- Complete enumeration of sensitive items from text: Name, Age, Address, Phone number, Password.
- Identifying the warning depicted in the “Enter Your Details” form.
- Source Section: Pages 51–52.
- Marking Criteria:
- Q4 (Internet for Learning & Communication):
- Marking Criteria:
- Learning aspect: Searching information for school, reading books, learning new things, doing homework (e.g., Paul in Fun Zone), playing educational games.
- Communication aspect: Video calling and voice calling to talk to friends and family, sharing pictures and videos.
- Source Section: Pages 50–53.
- Marking Criteria:
- Q5 (Health Hazards & Reliability Concerns):
- Marking Criteria:
- Physical health: Warning against spending too much time on the Internet; explicit mention of damage to health and eyes.
- Information reliability: Explaining the core principle that “Everything you find on Internet is not always true”.
- Concluding with the need to use the Internet “carefully”.
- Source Section: Pages 51–52.
- Marking Criteria: